Ruby on rails, weekly round up.

This week has gone by fast.
I have accomplished a lot this week, unfortunately it wasn't all software development. Only 14.25 hours of it was was software development.
A bit short of my goal. I don't have my next weeks goals setup yet. The original business model for my website won't work out so i will have to make some adjustments. I am going to have a planning session on Monday afternoon and finish this blog post's details.

RTanque: Article # 5 "How to Avoid Brain Surgery"

How to Avoid Brain Surgery 

Changing how your bot thinks. 

Scalpel, forceps, knife, screwdriver... ...the brain surgeon keeps operating on the patient until, with a sense of surprise he realizes. Oops, there is no patient here! Now in real life that would never happen, but in this world of RTanque that is what can happen, and I am going to show you how you modify any bot to avoid brain surgery. All you need to do is redefine one method in brain, so that we can rename the tick! method. That way when the brain surgeon replaces your tick! method it won't matter because your not using that function to think any longer. So your bots tick! function will look something like this before we rename it.
 
  def tick!
      some_function_a
      some_function_b
  end
 
Which we will rewrite to say
 
  def some_hard_to_guess_name
     some_function_a
     some_function_b
  end

So now that you made this change your bots code, we also need to redefine the function in brain that calls tick! The name of this function is tick. What we will do is define the tick function in our code so that it will override the one in brain. the tick method in brain looks like this.

def tick(sensors)
  self.sensors = sensors
  RTanque::Bot::Command.new.tap do |empty_command|
    self.command = empty_command
    self.tick!
  end
end
 
Put the whole function in your bot's code, and then we change self.tick! to self.some_hard_to_guess_name like this.

def tick(sensors)
  self.sensors = sensors
  RTanque::Bot::Command.new.tap do |empty_command|
    self.command = empty_command
    self.some_hard_to_guess_name
  end
end
 
Let me explain what is going on. the tick function in the brain normally calls tick! but now because we define it locally, the local function will override the one built into the brain, and now call the some_hard_to_guess_name function. One important note: if you add this code to a brains surgeon bot you can now make make clones of your tank without your clones lobotomizing each other.
Here is what the BrainSurgeonBasicTargetingBot looks like after I added this feature.

class CloneableBrainSurgeonBasicTargetingBot < RTanque::Bot::Brain
  NAME = "#{self}"
  include RTanque::Bot::BrainHelper

  TURRET_FIRE_RANGE = RTanque::Heading::ONE_DEGREE * 1.5

  # drill open their skulls
  class RTanque::Bot
    attr_accessor :brain
  end

  def tick(sensors)
    self.sensors = sensors
    RTanque::Bot::Command.new.tap do |empty_command|
      self.command = empty_command
      self.some_hard_to_guess_name
    end
  end

  def some_hard_to_guess_name
    first_time do
      lobotomize_opponents
    end

    ## main logic goes here
    # use self.sensors to detect things
    # use self.command to control tank
    # self.arena contains the dimensions of the arena

    self.make_circles
    if we_have_target
      target = we_have_target
      track_target(target)
      aim_at_target(target)
      fire_at_target(target)
    else
      self.scan_with_radar
    end
  end

  def make_circles
    command.speed = MAX_BOT_SPEED # takes a value between -5 to 5 
    command.heading = sensors.heading + MAX_BOT_ROTATION
  end

  def we_have_target
    self.nearest_target
  end

  def nearest_target
    self.sensors.radar.min { |a,b| a.distance <=> b.distance }
  end

  def track_target(target)
    self.command.radar_heading = target.heading
  end
  
  def aim_at_target(target)
    self.command.turret_heading = target.heading
  end

  def fire_at_target(target)
      if self.pointing_at_target?(target)
        command.fire(MAX_FIRE_POWER)
      end
  end

  def pointing_at_target?(target)
    (target.heading.delta(sensors.turret_heading)).abs < TURRET_FIRE_RANGE
  end

  def scan_with_radar
    self.command.radar_heading = self.sensors.radar_heading + MAX_RADAR_ROTATION
  end

  private

  def first_time
    unless @first_time_guard
      yield
      @first_time_guard = "checked"
    end
  end

  def lobotomize_opponents
    ObjectSpace.each_object(RTanque::Bot) { |x|
     x.brain.class.send(:define_method, :tick!) {
      "#This is where you write the new tick!
      #method that you will use to replace your opponents
      #if you leave this blank you will make him brainless"
      } unless x.brain.class == self.class
    }

  end
end
class DroidSurgeon < CloneableBrainSurgeonBasicTargetingBot
NAME = "#{self}"
end
 
With this tank not only will you be protected from brain surgery, but you will also lobotomize all the other tanks in the field including the lobotimizer, if they have not taken similar steps to defend their brains.

Easter, Breaking 300, and the End of Class

Happy Easter! I completed the Berkeley classes this week. I got the bulk of my weekly agenda goals done. The one I didn't quite get all the way done was watch all the videos lectures. I have one lecture left to watch, and some bonus videos from the course. I racked up 20 hours study time this week, one short of my basic goal, but I still broke 300 hours this week, and I will make it up that hour, this week.

My Weekly Agenda Goals
  1. Publish 2 RTanque Articles
  2. Finish the bonus videos from class and the one lecture on deployment and security.
  3. Spend at Least 6 hours on the Michael Hartl's Ruby on Rails Tutorial.
  4. Create a mockup of what I want the Job application site to look like.
  5. Interview 3 local business owners on

'RTanque' Part 4: Invincible

'RTanque' Part 4: Invincible

Making Any Bot a Brain Surgeon. 

How to render your opponents brainless. 

Brain surgery is not simple, at least not to me. The base brain surgery code for this bot came from a bot David Bock created called the lobotomizer. I am going to show you how you can make any bot a brain surgeon like the lobotomizer by:
  • Adding an accessor to the Bot class.
  • Adding three lines of code to your tick! method.
  • Adding two private methods at the end of your code.
 So your bot will look something like this before we make your bot a brain surgeon.  
class YourBot < RTanque::Bot::Brain
  NAME = "Your Bot's Name"
  include RTanque::Bot::BrainHelper
  TURRET_FIRE_RANGE = RTanque::Heading::ONE_DEGREE * 1.5

  def tick!
      some_function_a
      some_function_b
  end

  def some_function_a
     #logic of function a 
  end

  def some_function_b
     #logic of function b 
  end

end

First we will drill open the skull, by adding the following code.

# drill open their skulls
  class RTanque::Bot
    attr_accessor :brain
  end

This little bit of code reopens the Bot Class and allows you access to That by itself won't make you a brain surgeon but it will allow you to avoid doing brain surgery on your self. We will next edit the tick! of your bot.

  def tick!
 first_time do
      lobotomize_opponents
    end
      some_function_a
      some_function_b
  end

So now that you added this code to your bot, we also need to add the functions first_time and lobotimize_opponents that your tick! method will now call at the end of your code.

private

  def first_time
    unless @first_time_guard
      yield
      @first_time_guard = "checked"
    end
  end

  def lobotomize_opponents
    ObjectSpace.each_object(RTanque::Bot) { |x|
     x.brain.class.send(:define_method, :tick!) {
      "#This is where you write the new tick! 
      #method that you will use to replace your opponents
      #If you leave this blank or only comments"
      } unless x.brain.class == self.class
    }

  end

Let me explain tick! calls first_time every time it runs. When first_time runs for the first time will not @first_time_guard be defined so by default @first_time_guard will be nil.
The unless is basically an if not so when @first_time_guard is evaluated as nil, yield will execute which means lobotomize_opponents will be called, and @first_time_guard will be assigned "checked". When tick! runs again it will still call first_time, but @first_time_guard  is not false or nil, so yield will not execute again.
How lobotomize_opponents works is a little more complicated, and I do not fully understand it completely, but basically for every Bot it will redefine tick! to whatever string is inside the inner curly brackets.

unless x.brain.class == self.class

The above code, just makes sure you are not redefining your own bots tick! One important note if you try to make clones of this tank, they're likely to lobotomize each other. Here is what the BasicTargetingBot looks like after I made him a brain surgeon.

class BrainSurgeonBasicTargetingBot < RTanque::Bot::Brain
  NAME = "#{self}"
  include RTanque::Bot::BrainHelper

  TURRET_FIRE_RANGE = RTanque::Heading::ONE_DEGREE * 1.5

  # drill open their skulls
  class RTanque::Bot
    attr_accessor :brain
  end

  def tick!
    first_time do
      lobotomize_opponents
    end

    ## main logic goes here
    # use self.sensors to detect things
    # use self.command to control tank
    # self.arena contains the dimensions of the arena

    self.make_circles
    if we_have_target
      target = we_have_target
      track_target(target)
      aim_at_target(target)
      fire_at_target(target)
    else
      self.scan_with_radar
    end
  end

  def make_circles
    command.speed = MAX_BOT_SPEED # takes a value between -5 to 5 
    command.heading = sensors.heading + MAX_BOT_ROTATION
  end

  def we_have_target
    self.nearest_target
  end

  def nearest_target
    self.sensors.radar.min { |a,b| a.distance <=> b.distance }
  end

  def track_target(target)
    self.command.radar_heading = target.heading
  end
  
  def aim_at_target(target)
    self.command.turret_heading = target.heading
  end

  def fire_at_target(target)
      if self.pointing_at_target?(target)
        command.fire(MAX_FIRE_POWER)
      end
  end

  def pointing_at_target?(target)
    (target.heading.delta(sensors.turret_heading)).abs < TURRET_FIRE_RANGE
  end

  def scan_with_radar
    self.command.radar_heading = self.sensors.radar_heading + MAX_RADAR_ROTATION
  end

  private

  def first_time
    unless @first_time_guard
      yield
      @first_time_guard = "checked"
    end
  end

  def lobotomize_opponents
    ObjectSpace.each_object(RTanque::Bot) { |x|
     x.brain.class.send(:define_method, :tick!) {
      "#This is where you write the new tick!
      #method that you will use to replace your opponents
      #if you leave this blank you will make him brainless"
      } unless x.brain.class == self.class
    }

  end
end
This is a guide to making 'RTanque' tank bot brain surgeons.
This is Part 4 of a 4 part series on 'RTanque' tank bot making. Joshua Kemp @joshuakemp1 and myself  Cody Kemp @codesterkemp have be joint authors during this series.
We do foresee writing of future RTanque articles including "How to Avoid Brain Surgery" and "Precision Targeting" 

Crank Out RTanque Tutorials

This week has been good overall, I logged 22.5 hours of study time this week. Josh and I have published two tutorials together this week and written a third, that Josh will publish shortly on his blog. We will finish writing and I will publish the fourth tutorial this week on my blog. I had originally thought the final tutorial would cover an advanced targeting topic, dealing with smart targeting and avoiding shooting your allies. But instead we decided to cover a tutorial about using meta programming to disable your enemies. Unfortunatly while I really did crank out tutorials I slacked off and didn't complete the rest of my Weekly Agenda goals. This is being posted on Monday so I am a little late on publication, but still pretty close. My new Weekly Agenda Goals are: Watch all unwatched lecture videos. Complete hw 2 for class. Complete the the last quiz for the class. Finish writing the part 4 of the tutorial series.

Beginner's guide to 'RTanque' Part:2

The Attack of the Clones


This guide covers how to make a tank bot army in a single file with 'RTanque'

Now that you all have seen how to build a basic tank, We are going to see how to create a bunch of clones in the same file first we start with a single BasicBot
 
class BasicBot < RTanque::Bot::Brain
  NAME = 'basic_bot'
  include RTanque::Bot::BrainHelper
  def tick!
    ## main logic goes here
    # use self.sensors to detect things
    # use self.command to control tank
    # self.arena contains the dimensions of the arena
    self.make_circles
    self.command.fire(0.25)
  end
  def make_circles
  command.speed = MAX_BOT_SPEED # takes a value between -5 to 5 
  command.heading = sensors.heading + 0.01
  end
end  
first we copy and paste the whole BasicBot and paste it below the original and run it. Unfortunatley there is still only one bot. The problem is the class's both have the same name. So we change the second class name to Clone1 Now when we run it there will be two tanks. This is marvolous, but lets see if we can DRY up this code a little. Lets cut out all the logic for Clone1 so we have
class Clone1 < RTanque::Bot::Brain
end
When we run it again we still have two tanks but one is just sitting there still as death. The problem is Clone1's Brain doesn't have any logic. We solve that problem by letting Clone1 inherit BasicBot's Brain with
class Clone1 < BasicBot
end
Now here is my code for a basic_bot_swarm
class BasicBot < RTanque::Bot::Brain
  NAME = "#{self}"
  include RTanque::Bot::BrainHelper

def tick!
    ## main logic goes here
    # use self.sensors to detect things
    # use self.command to control tank
    # self.arena contains the dimensions of the arena

    self.make_circles
    self.command.fire(MIN_FIRE_POWER)
end

def make_circles
  command.speed = MAX_BOT_SPEED # takes a value between -5 to 5 
  command.heading = sensors.heading + MAX_BOT_ROTATION
end
end

class Clone1 < BasicBot
 NAME = "#{self}"
end

class Clone2 < BasicBot
 NAME = "#{self}"
end

class Clone3 < BasicBot
 NAME = "#{self}"
end

class Clone4 < BasicBot
 NAME = "#{self}"
end

class Clone5 < BasicBot 
 NAME = "#{self}"
end

class Clone6 < BasicBot
 NAME = "#{self}"
end

This is an extremely basic, easy guide to making 'RTanque' tank bot clones. If you are looking to make your tank smarter, you'll want to see part 3,  when we will deal with the subject of targeting.

This is Part 2 of a 4 part series on 'RTanque' tank bot making. Joshua Kemp @joshuakemp1 and myself  Cody Kemp @codesterkemp will be joint authors during this series.

RTanque and the Tank Wars

RTanque is a ruby based Tank duel/war simulator, that I was shown this past week. Creating my own AI for a tank was very addicting. So I have forked and cloned the Repo, to get a closer look on how to modify these tanks. So this week Josh and I will start posting a multi-part tutorial that will take you from a simple dumb tank to a relatively smart tank that can selectively target its prey and avoid targeting allies. Check out this video and screenshot of the game from Rtanque.

This past week has been great, I finished homework 1 part 2 in three hours, However I am still having trouble with homework 1 part 1, which I have completed, except for the ability to successfully transfer the comments from the one to the other without losing them. I am troubled by the autograder, not agreeing with my manual tests, but maybe I'll be able to sort it out easier when I have completely finished the assignment. I watched most of the two previous weeks of video lectures. I pushed up some more of chapter 3 from Michael Hartl's Rails Tutorial. I also spent a great deal of time trying to create the 'super' tank in rtanque. Study hours this week was at 26.5 hours, bringing my grand total to 263.25 hours. Pair programed and went to a programming Meetup.

The two Agenda goals that really did not happen, were watching last weeks video lectures and make significant progress in the Uno game. I have set the Uno game on the back burner while I crank out these RTanque Tutorials. I might even try to throw in a short screencast.

My Agenda Goals for this week.

    Complete Homework 1 part 1.
    Catch up on watching the lecture videos.
    Finish pushing up chapter 3 of Michael Hartl Rails Tutorial app.
    Crank out these RTanque Tutorials.

So here again are my Weekly Basic Goals.

    Pair program at least once a week.
    Study a minimum of 21 hours a week.
    Publish my weekly blog by the end of Sunday.
    Share it on Twitter